I'm looking into the idea of making some simple games in my spare time (of which I have a lot due to being unable to work a normal job) with a view to eventually making something I can actually get paid for.
I know some C++ (enough to make a complex text game/simple 2D game like Pong or something) and I'm starting to learn OpenGL (I own the fifth edition of the super bible so I'm hoping between looking stuff up in there and maybe asking here if I'm truly stumped I can get figured out)
I'd rather not use an engine because I want to teach myself to make my own engine (yes I know I could make games a lot faster using Unity or something, but I don't know....I just think it would be kinda cool to learn everything I need to make games on my own, plus there's the fact I don't wanna have to pay a tonne to license an engine if I ever did decide to go commercial)
I could just search google forever and read a million tutorials but I'd probably learn better by diving in and fiddling about, I can handle most of the tasks myself with a little guidance, it's just....I'm a little stumped on where to even start.
My eventual goal would be a Monster Hunter type of game, or before that maybe some kind of cross between Minecraft and Pokemon and JRPG styleness.
I'd also like some advice on how to design the game BEFORE I start coding, what should I do with that? (That's an area I know nothing at all about)
Anyway...I hope this rambling weird post isn't too confusing!