XNA 4.0 Tutorial: Mario Clone

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13 comments, last by Scott Haley 11 years ago

Hi All!

I am currently working on a XNA 4.0 tutorial and I thought this would be a good place to share it.

I am going to walk you through the process of creating a 2D game (mostly) from scratch.

I have only finished one episode so far, the more attention it gets the faster the videos will get made. wink.png

If you have any questions or comments let me know either on here or in the youtube video comment section!

And here is the first episode:

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Hey man, have you made any more tutorials?

I've done one more since posting the topic, but I have kinda taken a break for a bit since the videos weren't getting much attention.

I will probably start doing more once the semester is over.

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I've done two more videos for this tutorial!

Here's the second video:

And the third:

I would love some feedback! biggrin.png

Don't worry about the XNA drop by Microsoft: your viewers can apply most of the knowledge to the XNA alternatives. ;)

All XNA developers will be moving to Monogame in the future.

And what's about MonoXNA and ANX? (It's not an ironic question: I'm working on a XNA Game and I will move to one of them in the future.)

I will check out those YouTube videos later.

Don't worry about the XNA drop by Microsoft: your viewers can apply most of the knowledge to the XNA alternatives. ;)

All XNA developers will be moving to Monogame in the future.

And what's about MonoXNA and ANX? (It's not an ironic question: I'm working on a XNA Game and I will move to one of them in the future.)

I think they're all pretty similar in nature. I would recommend Monogame. It seems to be the most complete and has a stable release out. It also supports the most platforms if I'm not mistaken.

I will check out those YouTube videos later.

Don't worry about the XNA drop by Microsoft: your viewers can apply most of the knowledge to the XNA alternatives. ;)

All XNA developers will be moving to Monogame in the future.

And what's about MonoXNA and ANX? (It's not an ironic question: I'm working on a XNA Game and I will move to one of them in the future.)

I think they're all pretty similar in nature. I would recommend Monogame. It seems to be the most complete and has a stable release out. It also supports the most platforms if I'm not mistaken.

Should note though that to publish to the app store and play store, it costs $300 each.

Still a really interesting concept. I have plans in the future to create a game for windows using monogame. The plan is to publish on the other platforms if I make enough money from the windows version.

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