We would like to announce the release of VisualGDB 3.0 for Android - a Visual Studio plugin that facilitates the development of native Android code, e.g. OpenGL games. Our plugin is more than just integration of Android NDK into Visual Studio - we also keep track of the known NDK bugs and provide workarounds for them.
You can read a step-by-step tutorial on setting up a simple NDK project with Visual Studio on this page.
If you have any questions or feedback regarding VisualGDB, please feel free to post them here.