Im doing an adventure/rpg where you roam the lands, exploring, looting/collecting and taking out bad guys. The setting is post-apoc, like fallout or maybe stalker (the game) but gameplay is also not too far from diablo (finding loot, selling in town etc).
My problem is now how many and which guns (firearms) to include. I want a progression from weak to strong (game zones/areas go from "level 1 to level 20" which makes up the "campaign" of the game) where the weapons found (and used by enemies) late in the game is much stronger then in the beginning. Kinda like in diablo games where the sword found in first world is a weaker kind of sword then the ones in the last act.
My idea is early guns are homemade (zip guns) or older weapons like old rifles, cheap/bad guns etc
middle more "normal" guns like ak47, m1911 handgun
late game modern weapons like SCAR assault rifle and so on
(yes i use real/realistic guns only for now)
Is this wierd? I dont want to mess up lore/atmosphere to much but need a progression of weapon quality. Also the problem of scaling items like this is that due to ammunition etc, many modern weapon makes LESS damage per bullet (higher acc but using 5.56 mm instead of 7.76mm comparing ak47 with SCAR for ex) making it a bit hard to simply use more modern arms as better arms (higher level weapon must be stronger for gameplay reasons).
Or could i just go for the feel of "this guns looks cool so it deals double the damage of that gun"? Would that seem unserious to you?
In general i try to make high damage weapons (high level) use ammo more quickly (ammo is a game resource that needs to be looted)
Upgrading weapons instead of finding new ones (better, stronger) doesnt really work for my gameplay.
thanks for your feedback
Edited by suliman, 06 February 2013 - 11:39 AM.