Thruster graphics

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2 comments, last by Khatharr 11 years, 2 months ago

Hello gamedev community!

Does anyone know what tools do I need to learn in order to make the thruster graphics of the spaceship in the first picture

of http://www.rockpapershotgun.com/2012/11/06/take-a-gamble-on-space-shmup-gimbal/ ?

Do I need to learn openGL or can I achieve the same effect with just 2d animation?

Thanks!

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I would say that it is possible to do this kind of thing (and probably the easiest way to do it) with SDL or SMFL and you should probably know OpenGL if you wish to make those kind of effects. More or less this is doable in any 2d api if you put more time in it. Graphics in the clip are done with sprites and sprite animation for the most part, so you can achive this level of quality with any kind of drawing software.

the effect appears to be a simply trail effect.

essentially, as you move along, you record several points(position, and direction of thruster, and a time to live for that point).

you generate a series of rectangles starting at the source thruster, and create a rectangle between the current point and the next point(using perpendicular direction from each points's recored rotation).

basically this diagram well hopefully explain it well enough:

szua78.png

to see the above method in action:

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their are other ways(such as re-drawing the previous frame, but fading it out a bit, then draw the current frame).

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http://en.wikipedia.org/wiki/Particle_system
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