Microsoft confirms XNA is over

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27 comments, last by MJP 11 years, 2 months ago

Thought you guys would like to now :)

http://www.develop-online.net/news/43146/Microsoft-confirms-XNA-is-over

Best Regards

Thomas

//Thomas Wiborg

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There really needs to be some functionality that shows when similar topics already exist.

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well,i never used xna,mostly because it was in c#.But I'm sure they'll make a replacement for it

well,i never used xna,mostly because it was in c#.But I'm sure they'll make a replacement for it

It's called "OpenGL". wink.png

[size="1"]And a Unix user said rm -rf *.* and all was null and void...|There's no place like 127.0.0.1|The Application "Programmer" has unexpectedly quit. An error of type A.M. has occurred.
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well,i never used xna,mostly because it was in c#.But I'm sure they'll make a replacement for it

It's called "OpenGL". :wink:

gimme an OpenGL that behaves reasonably consistent on different vendors hardware and I'll believe you...

Direct3D has need of instancing, but we do not. We have plenty of glVertexAttrib calls.

OpenGL 1.1 should behave consistently by now :P

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

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well,i never used xna,mostly because it was in c#.But I'm sure they'll make a replacement for it

It's called "OpenGL". wink.png

It's called MonoGame.

So C++ with the new math libs is the only future proof option?


..

So C++ with the new math libs is the only future proof option?

..

Define "future proof"?

If you want to make games for XBLIG, then XNA is still the only option, even though there's not going to be any updates to it from now on...

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