I was thinking about creating trees for my game. I have created instancing but after I have created 300 trees it made everything very slow. After that problem I was thinking about mixing instancing with octrees, but I wonder whether it's an overkill. Would just multiple tree objects (without instancing) with the octrees be enough? It would let me stay away from the more complicated octrees with instanced data.
I am talking about bigger terrain, let's say 1/3 of the skyrim.
I know that I could check it by myself, but it will take me at least a few days to implement and I don't know if it's even woth it, so maybe some of you already know this?
Thanks for some advices.
Edited by jajcek, 09 February 2013 - 01:50 PM.