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### #1Aliii  Members

Posted 11 February 2013 - 01:07 PM

I did some research but what Ive found was quite confusing, so I thought I will ask it here. Sorry if not entirely a business q.

I need text to be rendered in my game.(who doesnt?). I dont need fancy-fonts, just basic text ....letters that consist of 20 pixels or so. Are there free fonts for that? ...if I have to create my own thats fine ...but how do I do that if it cant be Arial, Times New Roman, Sans Serif, etc.

Thanks!

### #2Tom Sloper  Moderators

Posted 11 February 2013 - 01:20 PM

As long as you are not providing a font in a usable format, it's okay to use a font to display text.  In other words, if your game displays an image that includes text, the font is not legally actionable.  But if your game includes font files, and those font files could be used by someone else, then that could be a problem.

I am not a lawyer, and this is only my understanding (as given me by lawyers) -- not legal advice from me to you.

-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

### #3Aliii  Members

Posted 11 February 2013 - 01:48 PM

if your game includes font files, and those font files could be used by someone else, then that could be a problem

Thanks! That was my source of confusion (typeface vs fonts, fonts when its an image vs fonts when its a "computer program"). So... lets say I have my letters from A to Z in a texture file, and I use that file to dynamically create the text in the game. ....thats not OK? (Better idea that I can think of is to generate the letters from code and not to have them in a separate resource file)

### #4swiftcoder  Senior Moderators

Posted 11 February 2013 - 02:30 PM

If you want to avoid licensing hassles altogether, there are many legal providers of fonts under liberal licensing terms (for example, http://www.google.com/webfontshttp://www.theleagueofmoveabletype.com, and http://openfontlibrary.org/en all have a large selection of fonts in the public domain and under copy-left licenses).

You can also hire a designer to create a custom font for you (graphic design students are also often willing to design fonts on a cash basis).

Tristam MacDonald - Software Engineer @ Amazon - [swiftcoding] [GitHub]

### #5Hodgman  Moderators

Posted 11 February 2013 - 07:06 PM

A particular TTF file is definitely someone's "intellectual property", and would have to be used within the terms of it's license.

There might be special laws regarding fonts (IANAL), but simply converting the TTF into a grid of glyphs in a bitmap sounds like a simple transformation. Like copying a DVD onto VHS, or a CD to MP3... I would still assume the bitmap of glyphs is covered under the same original copyright as the TTF.

### #6Buster2000  Members

Posted 12 February 2013 - 02:47 AM

But what about when you use a tool like BMGlyph, Angel Font or Hiero.  Certainly you need to use a TTF but once you have added borders,dropshadows, gradient and even change the mitre limit on the corners then  output it to a bitmap.  Is it still the same as copying a DVD to VHS or is it a new font within its own right.

### #7Hodgman  Moderators

Posted 12 February 2013 - 03:01 AM

My gut says that a (modified) bitmap font would (still) be a "derivative work"; it's directly derived from the original copyrighted work with some additions/changes.

### #8Aliii  Members

Posted 12 February 2013 - 03:04 AM

What if the bitmap is embedded into the code? Its not in a resource file / usable format.

### #9SimonForsman  Members

Posted 12 February 2013 - 06:10 AM

What if the bitmap is embedded into the code? Its not in a resource file / usable format.

That shouldn't make any difference.

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### #10sl_gamedev  Members

Posted 12 February 2013 - 09:39 AM

All fonts are copyrighted but many are offered as a free license. The typical limitation is that you cannot make a profit by reselling the fonts to other users. Many of the open license fonts allow you to embed fonts in a bitmap or similar format that is not directly usable by the end user in other products than yours.

A site like Font Squirrel offers a large selection of royalty free fonts. You have to check the license thoroughly, though, as some are only free to use for printed materials or web-sites and not for games / interactive software.

### #11cardinal  Members

Posted 12 February 2013 - 11:10 PM

The legal department at my company (major publisher/developer) doesn't let us use fonts without purchasing a license. I would be careful with which fonts you use.

### #12Aliii  Members

Posted 13 February 2013 - 01:54 AM

I would be careful with which fonts you use.

Thanks! Thats why I asked the question.... If it would be for a game I would maybe create my own, ....but Im doing an editor for which I need some basic easily readable fonts. I guess Ill choose a popular free one.

### #13TheChubu  Members

Posted 13 February 2013 - 02:05 AM

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### #14C0lumbo  Members

Posted 13 February 2013 - 03:15 AM

The legal department at my company (major publisher/developer) doesn't let us use fonts without purchasing a license. I would be careful with which fonts you use.

That's been my experience too. Companies with large legal departments seem to tread very carefully as far as font usage is concerned regardless of whether you're slicing it up into a bitmap offline or using the .ttf at runtime.

However, not all fonts have restrictions on usage. Just as there's open source software, there's fonts that are free to use. Search for fonts using the 'SIL Open Font License' - this website has quite a few: http://openfontlibrary.org/en . If you want the open equivalent of Arial or Times New Roman, then you can do worse that look at the Vera font family.

Finally, if there's a commercial font you really want to use, but you're unsure whether you need their expensive redistribution license or their cheap single-user license, then get in contact with the creator and explain how you plan to use it. If they agree the cheap license covers you then you're golden, or they might negotiate a price in between.

### #15SimonForsman  Members

Posted 13 February 2013 - 04:21 AM

I would be careful with which fonts you use.

Thanks! Thats why I asked the question.... If it would be for a game I would maybe create my own, ....but Im doing an editor for which I need some basic easily readable fonts. I guess Ill choose a popular free one.

Just load one of the fonts that ships with the users OS, with most decent font or Windowing APIs you can just pass the desired font family, writing system, weight, size, style, etc and it will hand you a matching installed font.

I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!

### #16samoth  Members

Posted 13 February 2013 - 06:17 AM

There's different aspects to that, and they're different everywhere on the globe, too.

A "font" as such (the typeface) is not copyrighted or patentable in the USA (surprising, because you can patent every crap in the US), but it is very well copyrighted in most EU countries. Thus, making your own Helvetica font will make Linotype unhappy, but there's not much they can do against it if you're in the USA (as long as you don't use the trademarked name Helvetica!). Doing the same in the EU will make you unhappy instead.

Further, individual characters or the font as a whole can be subject to a design patent (e.g. the Coca Cola font, the Terminator font, or a Klingon font, or a font containing the Toyota brand sign).

The actual "implementation" (the font file on your computer) is copyrighted pretty much everywhere, including the USA. However, whether or not an image representation of the font (bitmap font) is a derived work and/or under the same copyright is, again, something that is debatable and locally different. In the EU, it was ruled some years ago (cannot provide a reference now, sadly) that the bitmap representation of an outline font isn't copyrighted. Which means if I want to use a bitmap font of Calibri, then Microsoft can frown on that, but can't really do anything.

But who can tell what's the most contorted case that could possibly happen in the USA or some other place with dodgy jurisdiction. You might be sued because the Windows EULA, which of course you didn't read, contains a "no bitmap representations of enclosed fonts" clause on page 779.

The safest bet is therefore, as suggested before, to simply use a font that is explicitly "free". You won't risk anything that way in any case.

### #17Dwarf King  Members

Posted 13 February 2013 - 09:48 AM

...Or buy a Photoshop license(the one that comes with like say a bamboo pad) and use the fonts from there. Their are many ways of getting access to free fonts or even cheap fonts now at days. I use Gimp fonts and Photoshop  light(pse) fonts in my production and the result is fine.

Edit: All fronts in default Gimp are the fronts from your operating system and therefore not free as so. Seems like places like Google web fronts is more like it. The PhotoShop(PSE) says in the license that all content is allowed for commercial use unless otherwise stated... One will have to look for something like readme.txt files under the respective fonts there... Murky like ... as someone said on a Gimp forum.

I have now invested in some fonts with license to show for titles and in menus and chosen some from google as they really seems to be free as free. This issue is really something one has to be careful with.

Edited by Dwarf King, 09 March 2013 - 06:29 PM.

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### #18swiftcoder  Senior Moderators

Posted 13 February 2013 - 09:53 AM

Or buy a Photoshop license(the one that comes with like say a bamboo pad) and use the fonts from there.

Careful! Some of fonts distributed with Photoshop are only licensed for use in Adobe products.

There is a distinction between using a font in the creation of an end product (say a book, or a poster), versus redistributing the font as a whole (or a derived work such as a bitmap representation thereof) for use in other software.

Edited by swiftcoder, 13 February 2013 - 09:54 AM.

Tristam MacDonald - Software Engineer @ Amazon - [swiftcoding] [GitHub]

### #19MrDaaark  Members

Posted 13 February 2013 - 10:42 AM

Why do people always ask "But what about <some random combination of actions or transformations> on someone else's data." Every font has a license attached to it detailing it's use, just like any other creative work. If you want to use a font for anything at all, regardless of what you do on top of it, you still have to follow the original license.

Find some public domain or permissive license font files and use those. Read the licenses, as written by their actual authors. Lots of websites run by random idiots say all their fonts are free to use, but they are just pirating them and redistributing them without permission.

To get you started, I'll recommend the Bitstream Vera fonts.
http://en.wikipedia.org/wiki/Bitstream_Vera

### #20Tom Sloper  Moderators

Posted 13 February 2013 - 10:47 AM

Swiftcoder said:

There is a distinction between using a font in the creation of an end product (say a book, or a poster), versus redistributing the font as a whole (or a derived work such as a bitmap representation thereof) for use in other software.

Which is pretty much what I said.

-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

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