So, I have been writing a science paper (more of a book than anything else) on the subject of computer vision, and approximating 3D scenes through still images. I have almost all the algorithms down and working, except 1 piece.
I need to know how I could possibly calculate the normals of a mesh through a screen space approximation. Others seem to have done this before, but I can't find a decent explanation of how. Can someone link me to a few papers, or perhaps even just explain it to me?
As soon as I finish this, I'll be able to finish my my paper (book).
Not entirely sure if this should go under AI, since its more graphics than computer vision.
Thanks for your time!
Edited by LouisCastricato, 11 February 2013 - 06:58 PM.