a new way of doing texturing.

Started by
1 comment, last by rouncer 11 years, 2 months ago

Has this been done before?

I store the polygon colour surfaces as barycentric vectors instead of accessing bitmaps, this way you needent unwrap the model, I was thinking it could be handy for doing extended environmental work.

So its like flash vector graphics, on the surface of the low poly models.

?

Advertisement

Do you mean something like this?

It is somewhat more expensive than ordinary texture sampling, and you need some pre-processing to simplify the geometry to pieces that the hardware can easily handle.

In practice, the actual rendering is very fast on modern hardware.

Niko Suni

so it is in development, i thought it was a good idea.

I will implement, but what I do will simpler than this and just record brush strokes on the surfaces on the triangles and raster them with flat coloured triangles, i figure itll give me something similar to hand made cell shading, big brushstrokes would be for ambient occlusion, small tight strokes for inbetween bricks and things. (im actually 60% artist 40% programmer)

Will be back with a post if i get anywhere with it. smile.png

This topic is closed to new replies.

Advertisement