I'm trying to design levels for a platformer and don't know if I should try to make it like a puzzle game, a pinball game, or more like the early mario games.
-The player controls a creature through the level
-The creature can move left, right, and can do 15 different jump moves.
I need to design a game around jumping, basically, and need ideas on how to incorporate 15 different types of jumps.
-Jump #1: basic jump straight up
-Jump #2: spin jump upward
-Jump #3: spin jump forward
-Jump #4: spin jump backward
-Jump #5: rotate jump upward
-Jump #6: rotate jump forward
-Jump #7: rotate jump backward
And the rest are just variations of the above but send the player higher are further....
But how to make the level require the different jumps...the reason there are 15 jumps is because the player has 4 icons, putting a combination
together triggers a different jump for each of 15 potential combos...that's the gameplay...
I'm thinking of making it so you have to unlock each of the icons that trigger jumps, so at first you'd only have access to 1 jump, as you get a
2nd icon you could perform 3 different jumps, etc for 3 and 4th icons.
I'm wondering if I should design the levels like a pinball machine, where you can bounce off walls and try not to land on hazards while moving up to higher and higher platforms...maybe from a platform if you jump into a tube/ramp it sends you through some bonus area like a real pinball machine.
Any thoughts or ideas? Maybe some platforms have hazards(I made 2 so far, a flame and arrow shooter), or simple monsters like gumbas that
just move back and forth but give the player a sense of urgency in making the next move...