I've recently come across the technique of bump mapping, and I think I could really put it to use on my water (at the moment it's just a flat plane with a transparent, moving texture applied to it). I was wondering if anyone can direct me to a full tutorial for it? At the moment, I've found some potentially good stuff on MSDN:
I haven't tried this yet though. Is it really as simple as importing a texture and setting some texture stage states?
Thanks! I'll probably experiment more with this tomorrow.