I'd like to export a mesh to direct3d.
I have, in max, rotated 90 degrees in the x-axis
and -180 degrees in the z-axis
so that the mesh's bottom, in the front view, is facing me. And the "front" of the mesh is pointing upward. It is exported as a left-handed coordinate system, while 3ds max is right-handed
The mesh is displayed correctly.
In my engine, I set the pos to D3DXVECTOR3(10,0,10);
However there is a problem, the mesh has been raised up to about 10 units so that I have to offset it downward to reach the ground level. It seems like some axis is wrong.
Does anyone have some instructions on how to export stuff from max by pandasoft to direct3d?
Edited by lucky6969b, 15 February 2013 - 04:30 AM.