I'm looking forward to comments from those who have been through this, but interested to hear any one's opinions on it.
An Indie team builds a game.
They had no real discussions on money..
At some point, they decide to release, and suddenly money comes pouring in, however unlikely.
How does the team settle where the money goes?
What I've seen, is that everything is split evenly, with the company itself usually being one of the splits (I.e. purchasing servers, licenses etc..)
But that doesn't always seem like a good idea. For instance lets take a random 7 person team. 4 of them are doing a relatively stable amount of work. 2 are clearly exceeding the others, and one was barely available, but still got some work in. How do you approach those things?
Or, how do you approach it early, if its not just split evenly?