RPG Music Project

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5 comments, last by CaseP 11 years, 1 month ago

Hi guys, I've just registered here and my first impressions have indeed amazed me, the quality of posts here are by far the best I've seen in a while and you guys give great feedback, so I thought why not post a few of my projects I'm working on to get your guys opinions, seems logical. smile.png

Okay, so here's a project I'm currently working on simply titled 'Project RPG' (super original, clever name right?)
Project RPG - Soundcloud

My main aim of this project is to create various tracks that would be fitting in an RPG styled game. I've played around with using electronic sounding instruments before in the past so this time I'm staying within the boundaries of organic sounding instruments, yet not completely limiting myself. I plan on creating a number of RPG locations, such as Villages, Woods, Forests, Caves etc.

I'd love to hear any feedback on my tracks so far and any suggestions on what I should add to the list of areas or anything else for future compositions.

Cheers!

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Hey,

I registered to this site just to reply to your post.

I've been looking around for game music, particularly RPG music (if that even makes sense).

I am not a super pro at composing music, or at anything for that matter, but I do want to tell you that your music is great, and is very high quality.

Keep doing what you do.

Are you developing a game, or just composing music?

Balt

Well, first up, thanks for registering just to reply, that's definitely a motivational boost on my part! :)

Cheers for the kind words! I'm not planning on giving up anytime soon that's for sure.

I'm not developing a game and just compose at the minute, although, sure I'd love to work along side someone who is developing a game, with my music.

The music that is on soundcloud are mainly things I'm adding to my portfolio and hopefully website when I get the ball rolling, ya know?

Again, thanks for the awesome reply.

I have to be brief but my basic thought is that the content is great, but the production needs to be elevated. In other words, if you're going after a realistic emulation of a live ensemble then do a bit more with velocities, tempo changes, dynamic changes and more small "mistakes" that will give it a more human approach. (For example no ensemble plays 100% together at all times or maintains just one tempo 100% accurately. Instead humans are messy. :P) The great thing is these are final touchs - polishes so you're almost there!!

I'm currently listening on my laptop so I'm sure I'll hear much more when I'm listening on an actual studio setup.

Thanks for sharing!

Nate

Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX

Thanks for the feedback, Nate! That's a great tip, I'll be sure to keep that in mind when composing with real sounding instrumentation in the future. I'll be sure not to go mad with it though as I imagine going a little too crazy with adding artificial mistakes here and there will make things far worse. But yeah, I'll be sure to remember this, cheers! :)

'll be sure not to go mad with it though as I imagine going a little too crazy with adding artificial mistakes here and there will make things far worse. But yeah, I'll be sure to remember this, cheers!

Hey Case,

I mean small mistakes as in having some notes be just a tiny bit off. Not like wrong notes or really gross mistakes. :)

Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX

I know what you mean, I probably should've worded that differently though, haha.

I've noticed a habit I've got into recently that I should probably come out of that relates to this, and that being, making sure every note is timed perfectly, after I've recorded a melody with my MIDI keyboard. I'll be sure to leave some slightly, hardly noticeable out off notes in there next time. :)

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