So I thought of something yesterday, and it piqued my imagination. Hearing from people who are into computer games yet find that digital distribution platforms ruin the experience by having different games on different platforms (i.e. Ubisoft on Uplay, Valve on Steam, EA on Origin, and everything else on Steam) and having to have different online friends and games, I wondered: What if a consortium of different large publishers and also small mid-range publishers/developers did what AMD, Nvidia, and 3Dlabs did with OpenGL? What I mean is that each founding publisher funds a part of the bandwidth, servers, staff, marketing, etc. The upside is that there are no royalties to be paid or big restrictions for member companies, and it is easier to get on the platform for non-member companies: just pay the fee, go through the product screening, and go through contracts/NDA's/paperwork. It would be maintained by a group like Khronos but for games that is made up of representatives from and funded by companies the likes of Valve, EA, Ubisoft, Activision-Blizzard, BethSoft, Square Enix, THQ (just kidding), 2K, Capcom, Nintendo, Sega, etc. The member companies (i.e. funding publishers) would also be able to put up sales around sale times, with no restrictions and no royalties to be paid to someone like Valve. I see it almost like going to a downtown commercial area in a city, only there are just games being sold, and it is digital, with each company having its own "storefront", but all in this one digital platform. Even more, the fee to be paid and royalties for selling games from non-member companies would go to the consortium, and that could encourage companies to become members of the consortium, thus broadening its reach. It would also be a boon to digital distribution's adoption in retail games, as people would just see this one, amazing platform instead of having to make an account just to play a game they just bought on a disc. I don't know, but it sounds nifty. Tell me what you think!