How to make a shiny effect

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16 comments, last by zerozero987 11 years, 1 month ago

zerozero789 has you said before super mario 3d land also has the specular lighting, im not an expert at on this type of lighting effect so can anyone else confirm that super mario 3d land has this effect? Here are some images of suepr mario 3d land.

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"Shininess" immediately conjures up specular lighting term to a dev but if you are not familiar with the terminology then it may well mean something completely different to you personally. Is it the entire aesthetic you are trying to describe or something specific?
I know that the shinny effect is specular lighting. I just couldn't remember the word "specular lighting". Anyways Im now wondering if mario kart 7 and super mario 3d land uses the specular lighting effect. Tge images of the games are posted to help anyone with the theory that I'm trying to solve.

Recent Mario Games make heavy use of Rim Lighting which also seems to be multiplied with a "rim reflectance texture". It looks like they might also make use of some environment maps to create this look.

I actually doubt, that they are using any traditional lighting methods at all.

Mario graphics are not meant to be realistic, but rather simple and colorful in order to emphasize - and help the player to distinguish - different objects in the game. Hence, they don't have to use traditional lighting very often.

Niko Suni

Hey CryZe what resent mario games make use of heavy rim lighting?

ZeroZero, The Mario Galaxy series is where i first noticed heavy use of rim lighting.

Mario Galaxy was the first game to have rim lighting. But look at games like Super Mario 3d Land it doesn't seem to have any rim lighting.

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