Hello, I am new to DirectX (never touched directX) and currently I am going to start my Bachelor Thesis, which is to render a particle systems with dx11 compute shader (C++) and test the performance advantage of it.
My related prior experience:
- C++ language
- learning the very basic stuffs of OpenGL & Computer Graphics
- creating simple 3D strategy game with C++ & DarkGDK + Lua
- creating 3D FPS game with Unity3D
- playing around with game development/game programming (the high level approach)
I seldom go low level like directX, now I want to try it, and I really need your information,
do u guys think I can manage to finish it in around 3-4 months ? (for my bachelor thesis)
What's the approximated time to learn rendering a moderate particle systems with dx11 compute shader ? (based on my prior experience stated above)
I heard that Compute Shader is on advance category, is it that difficult ?
Really appreciate your help
Edited by Rayphoenix, 18 February 2013 - 02:06 AM.