Hi,
This may seems as a weird question but, is this the correct way to "Store" a ID3D11ShaderResourceView* Pointer?
Am trying to store COM Object pointer inside a simple map with a std::string key.
I get no error's but when I quit the program it complains about unreleased objects.
Neither do I get a error when I try to release the "objects".
So I start to question my method about how to release it.
The reason why I am using a while loop with .empty(); is cause I can't seems to use the [] operator except for [0]. while am at it would appreciate if someone could explain that to >.<
ID3D11ShaderResourceView* t;
std::map<std::string,ID3D11ShaderResourceView*> TotalTexture;
(
TotalTexture.end(),std::pair<std::string,ID3D11ShaderResourceView*>(TotalTextureToLoad,t)
);
while(!TotalTexture.empty())
{
TotalTexture.begin()->second->Release();
TotalTexture.erase(TotalTexture.begin());
}