I have a city builder game I'm working on. In a sense, it is typical of most City Builders, like Evony for instance, but with some key differences.
Essentially, I'm looking for ideas to add emotional depth to a city builder game. Something that can be mostly ignored, but it would be great it if also tied into the development. I'm early enough in design/construction to make changes to support this.
Edited by Dan Violet Sagmiller, 19 February 2013 - 10:10 AM.