Midway through the creation of our text-based game script, we began to realize that the story is being fed to the player, this means that the game-play is really linear - only one direction for everything, the story-line is just like a movie, the player doesn't really do anything in the game except walk around a bit and pick-up stuff to finish the game.
How can we avoid making the game like this? are there any tips to help us?
I do realize that when talking about text-based game there really isn't much to do, but we just feel that the game will be dull and boring if we keep doing it like this.
So again I ask, are there any ways we can avoid this? any tips or guidelines to avoid this?