So I'm working on converting files model files to my own format and I noticed that the texture coordinates range from -5 to 1.8. If I am understanding how textures are supposed to work, The coordinates are supposed to range from 0-1 and anything other than that is covered by the WRAP variable in the sampleState.
Is this correct? Do I need to do something else to handle the case of such a wide range of tex coords? because it doesnt show up right in my program, but other models do and it shows up fine in maya and blender.