I'm following a Uni course about mobile and tablet programming and I need a good book about OpenGL ES 2.0 for beginners (and maybe a little intermediate topics too).
The book should preferably use Java and Android as Language and OS environment since other languages (like C or C++) and other mobile OS are not covered on the course.
I have a little background on D3D1x programming, so I don't need a book telling me the low-level aspect of general 2D/3D programming (2d/3d matrix, translations, wha't a vertex etc...).
What I'm searching is a book telling me how to use (and how it work) OpenGL ES 2.0 with Java + Android environment (2.2 version and later... I have a lot of freedom to choose the OS version for the project), what are the frameworks (if there are any in the OS, otherwise I will use 3rd part tools... unity?) etc..
The book should have some (little) working project too as example and finally I don't need a 100% reference of the API.
+1 kudos if the book is available on electronic format too (better in PDF)
PS:sorry if I posted in the wrong forum.
Edited by Alessio1989, 24 February 2013 - 08:03 AM.