How would one go about doing this? I know that in some games actual box type things are created for the different parts of a character. Is this something that is created through script or should this be something that is added to the model via Maya? If it is from maya how do you set that up, are there any rules or guidelines to make it where the bounding box is not rendered? do you bind it to a new group?
So many questions but I wouldnt even know what to look for in the way of a tutorial. Any links or suggestions would be of great help. Thanks!
EDIT: did some searching on this forum for the word bounding box, most seem old and outdated, a few of them give us some hints as to what to do but the main issue is we have objects that have varying shapes and sizes and some of them without bones. How do we make a bounding box for the mesh's that do not have bones?
Edited by riuthamus, 26 February 2013 - 04:30 AM.