I am using DX10/11 and i am trying to create mipmaps, without using d3dx as i am cross platform and would like to keep it clean of the D3DX library.
As a test, i used D3DX11FilterTexture to create the mipmaps, and verify everything works as expected. And it does. Now i want to replace this method with, what suggestions or alternatives are there.
Currently i load in my textures into an image file, so i have the raw image data.