How would one go about making weighted objects? Is this something I can setup via Maya and export to be used in the game engine? For example if we wanted the bottom part of our grass mesh to NOT move and we wanted to allow the top to move back and forth via a wind modifier would we use something in maya to make that happen?
This could be used for cloth and such or flags as well... I know that in neverwinter nights ( the first one ) they had something like this but it doesn't control clipping. None of the objects were animated either. The main reason I am asking this is for our cloth elements or maybe the grass.... if we can get something like Maya weighted verts to work than we could get some very nice movement out of these things for a small cost.
Thanks for any ideas in advance.