Hello everyone, me and my game designer are having some problems while thinking out how to design our game. Our game will be a top-down shooter in a post-apocalyptic scenario. We were looking at having one part of the map as a city ( Like new york, tall buildings aligned in a Manhattan style, many in a sort of grid )
We don't want it to be like those games with a bit of perspective from a corner where everything is seen like that. We wan't our "player" to be seen straight down (its a 2D game), we don't want there to be 4 positions, one forward, one backward, one to either side, we want a full 360 spin, so we do it as it's seen from above. Now, the problem is that we can't give the game a good perspective of the city with tall buildings because if they are seen from above they will just look like back-gardens, you will just see the top. Do you guys have any ideas on how to give the map an impression of height without adding perspective from one side?