How many draw calls per frame are possible without awful performance?

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9 comments, last by Kaptein 11 years, 1 month ago

Thanks all.

I have written a routine to group draw calls by texture, and this helps a massive amount. The game is now zipping along. The profiler has been really useful, and I'm a fool for not using it before!

I can only speak for myself, but I wouldn't be here myself, if I wasnt a fool. smile.png
You can turn it around too, and say that any game developers that doesn't use gamedev as an awesome source of information and knowledge, is the greater fool!

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