Hello to all!
I have a problem with connecting D2D to D3D11. I read a lot of forum articles on that theme, but this interop a little bit hard to understand and more harder to use on practice. I tried to implement it as was saying in this article http://www.braynzarsoft.net/index.php?p=D3D11FONT#still but problem in that in the sample all the code is in 1 file and there is no OOP at all, and I make my engine from the rasterteck framework.
I think during implementation of interop D2D and D3D11 I missed something, but I can`t find the problem because program work without errors, but just no text on the screen.
I uploaded my project here, so if you wish to help me, you can look into code and say where i have a mistake because I am completely confused with this problem.
Could someone build up this project and find out why text is not rendered?
I am trying to find a solution already a week, but unsuccessfully.
P.S. I chose to implement D2D + D3D11 because the way to cut texture into pieces seems no so good way to make text output for me, besides it hard to make localization in that way.
Please, help me.