Hi everyone !
Question about Device Check -
I'm now doing multi-texture , I create class texture sequence for multi-texture blending, and I want to check what's the max number the device can make blending one time ? how to do that ?
Question about Efficiency -
Eh. another question is about data structure( algorithms ) in engine, I just use MyVector, which is I study C++ STL practicing stuff, for saving variety of resources in engine, like models/Text/etc. Should I consider more careful in data structure for resources saving ? I think it may be affect engine's operational efficiency.
Please make some comments about this module, I will very thankful.