Game development: list of books

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11 comments, last by Lorenzo Musso 11 years, 1 month ago

Add Code Complete by Steve McConnell to your list, excellent resource with all kind of decisions about starting your projects and how to keep organized code from the beginning until the end of a project. I'm not sure if it is affiliated with Game Coding Complete, so buying both probably wont result in overlapping content.

Stay gold, Pony Boy.
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Uberwulu, could you please tell me if Game Coding Complete 4th Edition is a very good book ?

Its summary/source code are really attractive ( architecture of the code for a game, event system/sub system, scripting with lua ... ) but I just wanted to have a comment from a reader.

Game Coding Complete 4th Editions is a great book, as were its predecessors. It alone does not cover every aspect in as much depth as it deserves, but it does cover a lot. Game Engine Architecture, API Design, C++ Standard Library, C++ Concurrency in Action, and the shader cookbook are all great tomes of wisdom that I found difficult to put down. As a game/graphics programmer, the DirectX and OpenGL references are indispensable too. If you buy anything, I'd buy these first.

Ok guys,
i'll start to take 4 books: one specific for C++ programming, one specific for game programming, one about algorithms and one about game engines architectures.
Regarding the online's bachelor degree I think that I'll ask a suggestion to my cousin that teach at California State University.
Thanks

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