/* attempt to deal with prototype, bootstrap, jquery conflicts */ /* for dropdown menus */

Jump to content

Image of the Day

Day 17 -- a bunch more tools join the table :) #blender3d #screenshotsaturday #itssaturdaysomewhere #lowpoly #3D https://t.co/CYJucn0Lfv
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content.


Sign up now

Merge PBO with multi gpu

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 polar01   Members   

114
Like
0Likes
Like

Posted 05 March 2013 - 12:53 PM

Hi,

I m work ing on a OpenCL / Cuda application and for each gpu I generate an image.

I would like to create à PBO for each GPU and be sure that each PBO is located on a specific GPU.
1) question 1: how to create à PBO on a specific GPU ? Is it possible ?

Once done I would like to merge the PBO (do a simple average of the pixel color) and display them.
2) question 2: how can I merge all the PBOs and display them... What is the best solution ? Using GLSL ?

Thanks a lot for your help


--------------------------------------------------------------------------------Aurora Studio - PureLight - Animation & rendering software and API.http://www.polarlights.net




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.