I have used for some time a gpu skeleton system that preforms well with vertex arrays.
I decided to try use VBOs, with the same setup as I have now,and just replace the vertex arrays with VBOs. ( vertices, weights, indices ).
For some reason the I get bad deformations.
However, if I keep the vertices data on vbo, and the weights/indices at vertex arrays, the renders looks fine.
I'm asking for some direction to explore, assuming that the weights and the indices are stored properly on the VBOs,
is the data on VA stored differently then VBO? I'm just trying to figure what can cause the problem.