Roughly 15 min spent on getting the colors to more accurately depict what is going on. This is no means a "end product" but at least you see what I meant by dark regions and highlighted regions.
Roughly 15 min spent on getting the colors to more accurately depict what is going on. This is no means a "end product" but at least you see what I meant by dark regions and highlighted regions.
I agree that the main issue is that you're laying down values without thinking about light sources. Light has to come from somewhere. Arbitrarily making something brighter or darker does not work well. Other than that, I think you are doing pretty well.
riuthamus, the sword needed work for sure, yours looks a lot better, it was supposed to be glowing btw. And I see what you mean, its all kinda the same light level all over it.
3DDreamer, yeh, I need a tablet, but im so poor...
Prinz Eugn, you are right - light sourcing confuses me a little, I tend to not worry about them and just go for something that "looks right" at the time, even though I tend to find shading for ambient occlusion is the easiest... neutral or daylight shading is the easiest for me, adding a spot light? and im hopeless.
Thanks for the support, I may not be the most technically brilliant artist but I'm definitely original :) - you know this guy on facebook even asked me if I could do a cover for his audio production, but he has to get back to me first.