Jump to content

View more

Image of the Day

Boxes as reward for our ranking mode. ヾ(☆▽☆)
#indiedev #gamedev #gameart #screenshotsaturday https://t.co/ALF1InmM7K
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

first game project EVER

4: Adsense
  • You cannot reply to this topic
9 replies to this topic

#1 bollµ   Members   

358
Like
2Likes
Like

Posted 08 March 2013 - 07:52 AM

shall I leave a link? :)

 

https://code.google.com/p/herogame/

 

*cringe*

 

I had to stop development since the code became so very convoluted I had no idea what the hell was going on.

 

Still, did learn a hell lot :D


a WIP 2d game engine: https://code.google.com/p/modulusengine/

English is not my first language, so do feel free to correct me :)


#2 BrentChua   Members   

1066
Like
3Likes
Like

Posted 08 March 2013 - 11:15 AM

Care to post some screenshots ?:)

#3 ysg   Members   

192
Like
0Likes
Like

Posted 06 April 2013 - 08:34 PM

Meh, could be worse.  You've gained the wisdom to laugh this one off :) .

 

I've seen people swear by their horrid code and no amount of logic could penetrate their skulls.



#4 swiftcoder   Senior Moderators   

18212
Like
2Likes
Like

Posted 07 April 2013 - 01:31 AM

Biggest WTF: hosting the game on a source version control site, but not actually using version control...

Tristam MacDonald - Software Engineer @ Amazon - [swiftcoding] [GitHub]


#5 bollµ   Members   

358
Like
2Likes
Like

Posted 07 April 2013 - 12:42 PM

indeed xD


a WIP 2d game engine: https://code.google.com/p/modulusengine/

English is not my first language, so do feel free to correct me :)


#6 swiftcoder   Senior Moderators   

18212
Like
0Likes
Like

Posted 17 June 2013 - 08:25 PM

The guy should have used the Berkley License instead.  I hate MIT.

... and the thread has a new "biggest WTF".

Surely BSD and MIT have to be the two most similar licenses in the world?

Edited by swiftcoder, 17 June 2013 - 08:26 PM.

Tristam MacDonald - Software Engineer @ Amazon - [swiftcoding] [GitHub]


#7 LennyLen   GDNet+   

5644
Like
0Likes
Like

Posted 17 June 2013 - 08:32 PM


... and the thread has a new "biggest WTF".

 

Digital Woe is just the latest incarnation of a guy who was recently banned (as far as I can tell for posting habits).  It looks like he hasn't changed.



#8 slicer4ever   GDNet+   

6658
Like
0Likes
Like

Posted 18 June 2013 - 01:15 AM

... and the thread has a new "biggest WTF".

 
Digital Woe is just the latest incarnation of a guy who was recently banned (as far as I can tell for posting habits).  It looks like he hasn't changed.


The funniest part, is the guy used goof prog as his yahoo in his profile. kindof an idiot move to use the same email address that your old account is based on.

Edited by slicer4ever, 18 June 2013 - 01:15 AM.

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

#9 LennyLen   GDNet+   

5644
Like
0Likes
Like

Posted 18 June 2013 - 08:58 AM

 

 

... and the thread has a new "biggest WTF".

 
Digital Woe is just the latest incarnation of a guy who was recently banned (as far as I can tell for posting habits).  It looks like he hasn't changed.

 


The funniest part, is the guy used goof prog as his yahoo in his profile. kindof an idiot move to use the same email address that your old account is based on.

 

 

Yup.  That's how I recognized him.



#10 YodamanJer   Members   

517
Like
0Likes
Like

Posted 21 June 2013 - 12:23 PM

My first game code consisted of something similar to this (it was in DarkBASIC, a now fairly ancient tool that The Game Creators really should update...):

// Rotate the coins to look pretty
yrotate object 1, wrapvalue(object angle y(-3))
yrotate object 2, wrapvalue(object angle y(-3))
yrotate object 3, wrapvalue(object angle y(-3))
yrotate object 4, wrapvalue(object angle y(-3))
yrotate object 5, wrapvalue(object angle y(-3))
yrotate object 6, wrapvalue(object angle y(-3))
yrotate object 7, wrapvalue(object angle y(-3))
yrotate object 8, wrapvalue(object angle y(-3))

As you can see, I hadn't yet learned about for-loops... :D


My website! yodamanjer.com
My development blog!

Follow me on Twitter! @jwg1991