Will I be rejected from the iOS App Store if ...

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14 comments, last by jwezorek 11 years ago

The iPad 3 in particular has the retina display, but it doesn't have the souped up GPU of the iPad 4, and this can be an issue.

Yeah, 2048x1536 is a lot of pixels. I mean, the iOS emulator doesn't fit in my monitor at this resolution so I could see how this would be a problem for something computationally intensive. In my case, I'm working on a tile-based 2D game in which there will never be more than, say, a dozen small sprites in motion at once. If 3rd generation hardware can't handle that then something is really wrong.

My biggest problem right now re:redoing all my art for 2048x1536 is the following:

problem.png

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My biggest problem right now re:redoing all my art for 2048x1536 is the following

Aye, not having the source image is a real bummer.

You could conceivably tile the image instead of upsampling it, or try out one of the super-duper experimental upsampling tools.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

Aye, not having the source image is a real bummer.

You could conceivably tile the image instead of upsampling it, or try out one of the super-duper experimental upsampling tools.

I'm either going to

  1. Find the original ... assuming it made the move from Seattle to L.A. that I did last year.
  2. Take what I have, make the edges seamless, and tile so new art has half the the period of old art. (as you suggest)
  3. Use some other oldtimey wallpaper-type pattern that I find somewhere.

Fancy upsampling tool = cool, probably uses anisotropic diffusion filtering -- anyway, that's the way I'd do something like that if I had to.

Fancy upsampling tool = cool, probably uses anisotropic diffusion filtering -- anyway, that's the way I'd do something like that if I had to.

Ja, I think that's a pretty safe bet.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

I would not waste too much time with this, choose option 3 -Use some other oldtimey wallpaper-type pattern that I find somewhere.

I think it will be a great game, I would not wait and get it up on the Apple store as soon as you get it completed.

I would not waste too much time with this, choose option 3 -Use some other oldtimey wallpaper-type pattern that I find somewhere.

I think it will be a great game, I would not wait and get it up on the Apple store as soon as you get it completed.

Thanks...

I actually found that paper and have the background art re-rendered at 2048x1536. I've also re-factored the codebase so that things that had been constants are now wrapped in a class that returns values on a per-device resolution basis -- this will actually be helpful if I ever try to target Android too.

Anyway, 2048x1536 is sick. It is weird to be working on art for a handheld device that is so high resolution that it doesn't fit on the monitor of my desktop without scaling.

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