Let me start this off by saying that I am now 36 hours without sleep and this idea started out as a seed not even a mere 4 hours ago. So if it sounds lame that's my default excuse. I was at work cleaning, where I spend most of my time thinking, and an idea dawned on me. Why does the villain always have an army of followers when the entire land knows hes evil? Who would sign up to be a henchman for a mad man? Except for a few head cases that would be very few people. However, what if the villain started out as the hero? Here's my idea:
After months at sea, the ship "Veritas" has it's destination in sight. The foreign land of Teravictoria is exotic and wrought with danger outside the city boarders. As the ship sails toward land it get caught up in a sudden storm that came out of no where. Being tossed in turned in the waves makes the Veritas take on some water and get dragged to the epicenter of the storm. Inside the storm the eye, A man in enchanted armor floats with a blue gem rising out of the oddly calm seas. The crew watch as the armored man enact a ritual that they have never seen. In the middle of the ritual, they are spotted and the armored man uses magic to over turn the boat.
The player picks their Class* and has a dream of that character's past. When they awaken, they are in an unfamiliar shack. An Old Teravokian (citizen of Teravictoria) has been taking care of the player as they were out. He begins to introduce himself as Mylock, a fisherman who happened across the player when he was fishing. He took them in and nursed them back to health. The player recounts what has happened to them and describes the mystery man. Mylock seems to think it may be their king Delacroix. He goes on to describe how Delacroix was once the hero who united the lands of Teravictoria. He now leads them all and protects them from the monsters outside their cities. The player knows that the man who overturned their boat cant be a benevolent king. They go on to fulfill their destiny.
* Classes (un-named because the player can create their own name):
Pirate: The pirate was the captain of the Veritas. With his trusty sword "Aequitas" (Bonus points to whoever gets the reference) He masters the sea. His ship was his only truth in his life and his sword was the dealer of his own brand of justice. Things were good for him. But all good things come to an end. The law was cracking down on pirates and his fellow comrades were dwindling down. He meet a dying pirate lord and was given a map to a treasure that might turn the tide in the pirates favor. He needs supplies and money so he takes on some passengers.
Monk: Since she was a young child, the monk was groomed by her monastery to become the Dragon Walker. The role is given to one child in every generation to keep the balance of alignments. They believe that good and evil need to be equal for peace to truly be achieved, this allows no side to have too much power to corrupt the land. She was granted the title and sent after a scroll of power. With it, she can learn a powerful spirit attack to help her keep the balance that is tipping in Teravictoria.
Assassin: A member of the Talon Clan, the assassin has served faithfully his entire life. After completing a kill he returns to his Clan's home to find everyone slaughtered and a brother of his wielding the Talon's sacred dagger. A fight ensues and the assassin is poisoned and his brother escapes and goes on the run. With his health fading the assassin uses herbs to extend his life as he chases after his deranged brother.
Archer: The Archer is also on a quest for a magical item. The bow of True sight never misses its target. She has been hunting for this bow since her father had told her stories and fables about it as a child. Her father spent his entire fortune looking for this bow and lost everything including his life. She has spent her entire life looking for this legendary weapon , so she can win back her fathers estate. She gets a tip from a traveling bard that it lies in Teravictoria.
The Player goes through a world where the populous loves their king and you distrust him for trying to kill you. Does this make you the villain of this world. After completing side quests and their story line, They face off with Delacroix and find out he has been driven mad by his magic armor as all the magic items eventually do to their wielders He believes that he can summon a Leviathan to protect his land, not knowing he wont be able to control it. After killing the Leviathan, Delacroix attacks the player in rage. The final epic battle ends with all the classes showing up and using their magic items to disarm Delacroix of his enchanted armor. He regains his sanity and thanks the heroes. After a celebration they all lock up their magic items in a chest and throw it off a new Veritas.
This is what I have come up with in such a short amount of time. If I slept maybe I can flesh it out better. Tell me what you think and if this is an intresting idea. Thank you in advance