Does anyone use fixed point math anymore for coordinates in games? I've gotten rather familiar with how to use them for various smooth movement effects, by programming an oldschool console game. I'm thinking of trying to use the same techniques for a modern game. Would this make most of you die laughing and wonder what planet I've been on for the last 13 years or is it still fairly common?
Edited by GradualGames, 11 March 2013 - 09:39 AM.