A short question!

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11 comments, last by 3Ddreamer 11 years, 1 month ago
If your goal is to get games made -- you want completed, reasonably bug-free software made without spending more time than necessary -- then you should take advantage of existing frameworks or engines rather than expending the time and effort to build your own version. Slick2d would be an excellent choice for a Java programmer; I'd save jMonkeyEngine till you want to try 3d.

Unless your needs are particularly unusual or you're making a very simple game an existing framework will usually result in a better quality project being completed sooner.


If you want to learn about the underlying technology then work at a lower level - OpenGL might be more appropriate for this.


It sounds to me like you want to focus on completing games rather than lower-level knowledge, but use whatever is appropriate for your goals.

Hope that helps! :-)
(Posted from mobile.)

- Jason Astle-Adams

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Thanks everybody for your help!! I will stick with slick2d and i`ll try to do my best!

That's a good choice. biggrin.png

This time, ask lots and lots and lots of questions of the Slick2D community to help you. happy.png

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer

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