How could I implement a 3D model with particle emitters attached to it and how could I implement a texture animation on them?
Please see the example below, I hate to give this kind of example, but...
The Phoenix in the lower left and the creature in the lower right have a particle emitter creating beautiful effects.
The tower on the upper right and the creature in the lower right have a texture animation on them.
Like, how could I achieve this, should the emitters properties be located in a separate material/shader file etc. ?
I'm sorry for the terms I use, some may be incorrectly used, and I also apologize for my English.