Starting Game Engine

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10 comments, last by Mathimetric 11 years, 1 month ago

for starters with openGL, you should attempt learning the basics through use of books.

my library of book phocus is :

beginning OpenGL game programming : dave astle , kevin hawkins

more open gl programming game programming : dave astle editor

data structures & other objects using C++ 3rd edition

you should also have a good book for c/c++ standard as used reference to coding.

having a good understanding of data structures, OOP, classes, standard lib functions, macros,

exetra is a must.

as for loading images the true vision extension ".tga" file is mostly or mainly used for textures because of its

qualities of holding alpha values and color values, "RGBA"

its math do it

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here is a link to them

http://glbook.gamedev.net/GLBOOK/glbook.gamedev.net/index.html

its math do it

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