Jump to content

View more

Image of the Day

#ld38 #screenshotsaturday Mimosa Fizz action gif #2 https://t.co/TUzdppvfUL
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

DX10: Render back buffer to texture

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 dreijer   Members   

128
Like
0Likes
Like

Posted 14 March 2013 - 09:20 AM

I want to render the back buffer to another texture (performing scaling and other operations). If the back buffer wasn't created with the D3D10_BIND_SHADER_RESOURCE flag, is my only option then to create an intermediate texture (where I *do* set D3D10_BIND_SHADER_RESOURCE), use CopyResource() to copy the back buffer to the intermediate texture, and then bind the intermediate texture for rendering to my render target texture?



#2 Yourself   Members   

1937
Like
0Likes
Like

Posted 14 March 2013 - 11:53 AM

Yes, as far as I know copying is the only solution here.






Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.