I was looking over Microsoft's Parallel Patterns Library and saw parallel_for_each(), which is something that I had been thinking would be a nice feature for some time now. I poked around Boost and didn't see anything similar. Does anyone know if there are there any plans to make a more portable implementation of this kind of thing?
I don't really need any big concurrency frameworks, just something like the parallel_for_each() that opens the possibility of using multiple cores to work on large blocks of data. (My texture hue-change routine would LOVE this...)
Thank you for any replies or infos.