What software or programs does a beginner need to get started in game developing?

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14 comments, last by TropicMonkey 11 years ago

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But I do want to ask two things, what languages do you know right now? And how much experience do you have with programming in general?

I know no computer programming languages, lol. But I think Java will be a good start for me. Only thing I'm having trouble with right now is knowing what software and programs to install so I can get started learning through tutorials. I'm kind of stuck without knowing this, but I've done a decent amount of research. I'm comprehending some concepts but sometimes I still get lost with the computer talk and abbreviations such as IMO and API.

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Read me, and I will answer all of your questions. Money back guarantee!

Granted... it was free...

But wait, you should read me. Not only am I free, I'm easy too! smile.png

But I do want to ask two things, what languages do you know right now? And how much experience do you have with programming in general?

I know no computer programming languages, lol. But I think Java will be a good start for me. Only thing I'm having trouble with right now is knowing what software and programs to install so I can get started learning through tutorials. I'm kind of stuck without knowing this, but I've done a decent amount of research. I'm comprehending some concepts but sometimes I still get lost with the computer talk and abbreviations such as IMO and API.

Ah. Well there's nothing wrong with Java :) So download the latest JDK and download Netbeans or Eclipse (either one is fine, they're both IDEs). I would start with looking for a good book on Java and working through that. Then come back to game development. You're gonna need the development skills to be solid first before you go off and start developing games.

Beginner in Game Development?  Read here. And read here.

 

I honestly don't see a reason to learn Java when you are starting from scratch and aiming for game dev. Not that it's terrible - just clunkier and less productive than many other options. I'd recommend Scala or Python instead. Java doesn't even have an ecosystem advantage; you can use all Java libraries directly from Scala.

You don't need graphics software to get started, just basic programming tools.

Also, while Blender is free, Photoshop is hideously expensive. You probably want to hold off on that until you are working on something you expect to actually sell.
I tried to read this on my phone and think I got the gist of it (small text lol). There is no set in stone toolset a you need to start. Toolsets depend on stuff like the programming language used, etc. If you don't know any languages, And are interested in the programming side of development, Java and Python are great languages. In this case you would use a text editor or IDE that supports the languages. If you know another language, try and learn C. The tools will change.

For the art side of things - I find it to be mostly personal preference, unless you are working with specific pipelines/file types. Stuff like GIMP and Photoshop basically do the same things and support much of the same formats, the only difference is the price, which as someone above me said, don't buy into unless it is a product you are planning to sell and make some money on (even then)...

"The code you write when you learn a new language is shit.
You either already know that and you are wise, or you don’t realize it for many years and you are an idiot. Either way, your learning code is objectively shit." - L. Spiro

"This is called programming. The art of typing shit into an editor/IDE is not programming, it's basically data entry. The part that makes a programmer a programmer is their problem solving skills." - Serapth

"The 'friend' relationship in c++ is the tightest coupling you can give two objects. Friends can reach out and touch your privates." - frob

I honestly don't see a reason to learn Java when you are starting from scratch and aiming for game dev. Not that it's terrible - just clunkier and less productive than many other options. I'd recommend Scala or Python instead. Java doesn't even have an ecosystem advantage; you can use all Java libraries directly from Scala.

You don't need graphics software to get started, just basic programming tools.

Also, while Blender is free, Photoshop is hideously expensive. You probably want to hold off on that until you are working on something you expect to actually sell.

Okay I think I'll still use Java though because it seems to be more popular. And like you said, Photoshop is way to expensive, but now I know I don't need any graphics software to get started anyway.

Read me, and I will answer all of your questions. Money back guarantee!

Granted... it was free...

But wait, you should read me. Not only am I free, I'm easy too! smile.png

But I do want to ask two things, what languages do you know right now? And how much experience do you have with programming in general?

I know no computer programming languages, lol. But I think Java will be a good start for me. Only thing I'm having trouble with right now is knowing what software and programs to install so I can get started learning through tutorials. I'm kind of stuck without knowing this, but I've done a decent amount of research. I'm comprehending some concepts but sometimes I still get lost with the computer talk and abbreviations such as IMO and API.

Ah. Well there's nothing wrong with Java smile.png So download the latest JDK and download Netbeans or Eclipse (either one is fine, they're both IDEs). I would start with looking for a good book on Java and working through that. Then come back to game development. You're gonna need the development skills to be solid first before you go off and start developing games.

Okay, thanks for the help. I think I know everything I need to know now to get started smile.png

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