As I've tried to create my own game, I have slowly got into 3D modeling. I have created my 3D model, which looks pretty good. But if it looks good, it doesn't mean it's well compatible with the game itself.
The subject of this topic is both artistic and technical, although main focus is on the technical side. What should a 3D model artist take into consideration, when he's making 3D models to a game? I know this is somewhat game specific, since each game functions differently. I'd like to know what you think about this, though.
Some suggestions what to cover here:
- file formats
- physics integration
- polygon count
- skeletal animation
- vertex painting
It would also be nice to know how can one implement some of these features in both the editors and in game engine itself.
Edited by Helixirr, 22 March 2013 - 05:14 PM.