Best way to make a cityscape

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0 comments, last by Aqua Costa 11 years ago
Hello World,

i was wondering, i wanted to make a city in the Unreal 3 engine. what would be the best way to go about making it? i know this can be a very hard question to answer in such a general way, but should i go about modeling every building that will make up my city? or is there a faster way to produce a city? I don't mind doing the work of modeling every building but if there is a better way i would rather do that.
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Generally yes, you'll have to model every building in the city, that's how the artists in the indie project I'm working on are doing it.

You could try to re-use some buildings (parts of them anyway) but very carefully to not make the repetition noticeable...

Depending on how the game will play, in a game with enclosed levels you just have to model the sides of the building that will be visible/use 2D art for background buildings, etc.

P.S: You could also look into procedural cities, but hand made models you always look better (IMO anyway).

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