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Unity3D: 2D Animation

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#1 nitishk   Members   

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Posted 23 March 2013 - 12:28 PM

I am currently working on a 2D platformer game. For animations I have attached a sprite sheet as a texture to a plane and I cycle through each sprite for animations like a walk cycle. The problem I am facing is how to run 2 animations at a time? For example, what if the player clicks attack and is holding the walk button at the same time. Since the walk has its own sprite sheet and the attack has its own do I need to make another sprite sheet in PS and in that sprite sheet both actions are being performed or is there a way to do this in unity itself?

I would prefer not to use any external plugins for unity, mostly because of the cost but if there is a free one I would love to check it out so please recommend a good one you know.



#2 CJ_COIMBRA   Members   

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Posted 23 March 2013 - 08:34 PM

There is a crossfade feature for 3D models but I dont think there is something similar for 2D animation out-of-the-box. Perhaps you could animate parts of your texture separated?



#3 Kylotan   Moderators   

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Posted 26 March 2013 - 06:22 AM

Yeah, you have to do this yourself. There's no good way for Unity (or any 2D graphics program) to know how to selectively blend 2 images like that.



#4 nitishk   Members   

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Posted 26 March 2013 - 06:54 PM

ahh ok, thanks for the help!






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