I have tweaked my game a little bit, let me know what you think.
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Posted 23 March 2013 - 09:02 PM
I like the charm behind the graphics and the fact that you are continuing to improve a project beyond its finish. There are a few criticisms that I would like to raise though:
These are the first few things that come to mind, but would improve the game significantly, and give you the opportunity to think about logic that you may not have attempted yet.
I hope this is of help and I look forward to your next iteration.
Posted 24 March 2013 - 05:22 AM
When you implement the Splash-Screen, try to ensure that you don't just render it over the top of the game field i.e. the actual game logic doesn't run at the same time. This could lead to the user viewing what they think is the beginning page, but then entering the game whilst the logic has been running and starting out with, for example; less lives than expected, some bricks missing, or even the Game Over message.
What I'm trying to get at here is, now that you are looking at another component (The Menu), try researching into State Machines to break up the code, and ensure not everything is trying to be run at once. It can be as simple as using a Switch-Case to make sure only the Menu runs until the player decides to enter the Game, then the Game runs and the Menu is only accessed again, when the user wants to quit.
A lot of information here, I got a bit carried away. Feel free to ask a question if there's anything unclear.
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