Hi, I'm trying to use D3DXMATRIX and D3DVECTOR3 in dx10 application, my current sdk is upgraded to WINDOWS sdk 8. Can anyone tell me what can be the alternative of these two structures in latest SDK?
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Posted 25 March 2013 - 05:03 AM
You have to use DirectXMath, its basically the same API but with the XM prefix instead of D3D...
A blog post that might be usefull: http://blogs.msdn.com/b/chuckw/archive/2012/03/27/introducing-directxmath.aspx
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