OK so I have like a scene i want to create in my game. I load the scene on initialization as well as a few of the game characters. now i want to have the user run around interact with what is loaded for a bit. but now i want to introduce new characters and potentially updates to the scene, such as a new buildings or area to the scene. How do i store that which is not shown at the beginning. currently when i load characters or geometry from a file after the original initialization of the scene it halts the game, and once its loaded everything is fine again. but how do i prevent this having everything pause while things are loading?
How do people store geometry data with their programs to be used later rather then loading the geometry on the fly?
Edited by greenzone, 25 March 2013 - 01:58 PM.